Story’s good guy/bad guy

makes bad politics makes history’s winners and losers

Mythology’s heroes and monsters makes bad politics makes war’s victors and vanquished

Identity’s self and other makes bad politics makes drama’s protagonist and antagonist

 

Religion’s pure and polluted

makes bad politics makes medicine’s health and disease

Morality’s good and evil makes bad politics makes conscience’s guilt and innocence

Theology’s God and creation makes bad politics makes art’s creator and spectator

 

The tribe’s kin and stranger

makes bad politics makes diplomacy’s ally and adversary

Territory’s inside and outside makes bad politics makes nation’s citizen and alien

Domination’s master and slave makes bad politics makes class’s rich and poor

 

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Desire’s means and ends

makes bad politics makes materialism’s matters and doesn’t matter

Perception’s visible and invisible makes bad politics makes computers’ computable and uncomputable

Aesthetics’ beautiful and ugly makes bad politics makes science’s order and chaos

 

Technology’s faster and faster

makes bad politics makes civilization’s progress or else

Economics’ profit and loss makes bad politics makes fashion’s novelty and obsolescence

Capitalism’s producers and consumers makes bad politics makes communism’s capitalists and proletarians

 

Dualism’s black and white

makes bad politics makes duty’s should and shouldn’t

Opinion’s orthodox and heterodox makes bad politics makes democracy’s majority and minority

Jurisprudence’s justice and injustice makes bad politics makes the law’s crime and punishment

 

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Number’s one and many

makes bad politics makes aristocracy’s elite and masses

Time’s ephemeral and eternal makes bad politics makes eschatology’s mundane and transcendent, life and afterlife

Thinking’s clear and obscure makes bad politics makes education’s knowledge and ignorance, distinct and confused, teacher and student

 

Ontology’s mind and body

makes bad politics makes government’s leader and follower

Logic’s same and different makes bad politics makes gender’s man and woman

Epistemology’s consistency and contradiction makes bad politics makes reason’s rational and irrational

 

Language’s affirmation and negation

makes bad politics makes belief’s true and false

Grammar’s subject and object makes bad politics makes the will’s active and passive

Metaphor’s above and below makes bad politics makes comparison’s better and worse

 

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Narrative Politics

Priests and politicians have always relied on the mystique, the mystifications of story.

Has there ever been a politics without storytelling? (Politicians as fabulists—fabulation perhaps more fundamental to politics than rhetoric.)

The story of mass media—how the masses came to be enthralled by the convergence of technology and story.

Telling touching stories is not politics.

Is there a correlation between the mass consumption of narrative and political passivity?

Narrative as narcosis.

The genius of narrative for moving the masses.

 

The empire of story.
Story and empire.


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story



Story is political from beginning to end.

From Narrative Conflict to the Politics of Control

The objectification of the self in narrative » The projection of the other in politics

Narrative investment in conflict » Political justification of social control

The strife of animals is nonnarrative; that is why they do not know war. (War a master narrative of politics.)

Could the masses' dependence on (one might even say addiction to) narrative be inimical to democracy?

Behind the apparent multiplicity of story, the domination of a few master narratives, narratives whose deployment in politics impoverishes political discourse.

But perhaps democracy has always depended on fabulation, on the power of a privileged minority to control the stories consumed by the masses.

In late capitalism, the consumption of narratives has become entangled with the consumption of commodities. When we consume commodities, we are also consuming narratives, and conversely. (Mass consumption as mass narcosis.)


The fearsome power of stories to produce consensus.


drop

the

story